jQuery.fn.extend({
	everyTime: function(interval, label, fn, times, belay) {
		return this.each(function() {
			jQuery.timer.add(this, interval, label, fn, times, belay);
		});
	},
	oneTime: function(interval, label, fn) {
		return this.each(function() {
			jQuery.timer.add(this, interval, label, fn, 1);
		});
	},
	stopTime: function(label, fn) {
		return this.each(function() {
			jQuery.timer.remove(this, label, fn);
		});
	}
});

jQuery.extend({
	timer: {
		guid: 1,
		global: {},
		regex: /^([0-9]+)\s*(.*s)?$/,
		powers: {
			// Yeah this is major overkill...
			'ms': 1,
			'cs': 10,
			'ds': 100,
			's': 1000,
			'das': 10000,
			'hs': 100000,
			'ks': 1000000
		},
		timeParse: function(value) {
			if (value == undefined || value == null)
				return null;
			var result = this.regex.exec(jQuery.trim(value.toString()));
			if (result[2]) {
				var num = parseInt(result[1], 10);
				var mult = this.powers[result[2]] || 1;
				return num * mult;
			} else {
				return value;
			}
		},
		add: function(element, interval, label, fn, times, belay) {
			var counter = 0;
			
			if (jQuery.isFunction(label)) {
				if (!times) 
					times = fn;
				fn = label;
				label = interval;
			}
			
			interval = jQuery.timer.timeParse(interval);

			if (typeof interval != 'number' || isNaN(interval) || interval <= 0)
				return;

			if (times && times.constructor != Number) {
				belay = !!times;
				times = 0;
			}
			
			times = times || 0;
			belay = belay || false;
			
			if (!element.$timers) 
				element.$timers = {};
			
			if (!element.$timers[label])
				element.$timers[label] = {};
			
			fn.$timerID = fn.$timerID || this.guid++;
			
			var handler = function() {
				if (belay && this.inProgress) 
					return;
				this.inProgress = true;
				if ((++counter > times && times !== 0) || fn.call(element, counter) === false)
					jQuery.timer.remove(element, label, fn);
				this.inProgress = false;
			};
			
			handler.$timerID = fn.$timerID;
			
			if (!element.$timers[label][fn.$timerID]) 
				element.$timers[label][fn.$timerID] = window.setInterval(handler,interval);
			
			if ( !this.global[label] )
				this.global[label] = [];
			this.global[label].push( element );
			
		},
		remove: function(element, label, fn) {
			var timers = element.$timers, ret;
			
			if ( timers ) {
				
				if (!label) {
					for ( label in timers )
						this.remove(element, label, fn);
				} else if ( timers[label] ) {
					if ( fn ) {
						if ( fn.$timerID ) {
							window.clearInterval(timers[label][fn.$timerID]);
							delete timers[label][fn.$timerID];
						}
					} else {
						for ( var fn in timers[label] ) {
							window.clearInterval(timers[label][fn]);
							delete timers[label][fn];
						}
					}
					
					for ( ret in timers[label] ) break;
					if ( !ret ) {
						ret = null;
						delete timers[label];
					}
				}
				
				for ( ret in timers ) break;
				if ( !ret ) 
					element.$timers = null;
			}
		}
	}
});

if (jQuery.browser.msie)
	jQuery(window).one("unload", function() {
		var global = jQuery.timer.global;
		for ( var label in global ) {
			var els = global[label], i = els.length;
			while ( --i )
				jQuery.timer.remove(els[i], label);
		}
	});



//fix IE7 Z-Index Bug
/*
		$(function() {
			var zIndexNumber = 900;
			$('div').each(function() {
				$(this).css('zIndex', zIndexNumber);
				zIndexNumber -= 5;
			});
		});

*/

(function($){
    $.fn.extend({
        
       
       lumBanner: function(options) {

            var defaults = {
               rotateTime: '10s'
            };
            
             /*
             extend your options with the default values
            */
            var options = $.extend(defaults, options);
            
            
            return this.each(function() 
            {
                var o = options;
                
                var obj = $(this);
                //alert(obj)
				                
                var rotateTime = o.rotateTime;
                
                
           
            
            
            var bannerItemCount = 0;
			// build the menu buttons and associate id's with the images
			obj.find("#banners li").each(function() {	//for each row...
				
				bannerItemCount += 1;
				$('<a id="'+(bannerItemCount - 1)+'" href="#target'+bannerItemCount+'"">'+bannerItemCount+'</a>').appendTo($('#buttons', obj));
				$(this).attr('id', 'target'+bannerItemCount+'');
   			 });
			
			//set up the default css and hide/show the banners
			$("#banners", obj).css("position","relative");
			$("#banners > li", obj).css("position","absolute").not(':first').hide();
			$('#buttons > a', obj).first().addClass('active')
			$('#buttons > a', obj).last().addClass('last')
			
			
			
			obj.everyTime( rotateTime, function (){
			
			 		var currentItem = $('#buttons', obj).find('.active');
			 		var clickTarget;
			 		
			 		if ($(currentItem).hasClass('last')){
			 			clickTarget = $('#buttons a', obj).first(); 
			 		} else {
			 			clickTarget = $(currentItem).next();
					};
					$(clickTarget).click();
						
			}, 99);

			
			
			
			$('#buttons > a', obj).click(function(event){
				
				var myTarget = $(event.target);
				
				if($(myTarget).hasClass('active')){
					//do nothing
				} else {
					// lets make stuff happen		
					$('#banners > li', obj).fadeOut(350).filter(this.hash).fadeIn(350);
					$('#buttons > a', obj).removeClass('active');
			 		$(this).addClass('active');
				}
				return false;
				
			});//end of click

            
            
            
             });//end of return function
            
            
        }//end of lumBanner
    });
})(jQuery);


